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    All Reckoning Intel

    Updated
    Jul 2, 2026
    All Reckoning Intel

    Overview

    This guide covers the locations of all Zombie Intel on the Reckoning map. Note that Audio Log 13 and Document 7 require the 'Mr. Peeks' Field Upgrade, which may not be available at launch. The steps for these items are included for future reference.

    Audio Logs

    Audio Log 1: Welcome to James Towers

    • From spawn, find this audio log sitting on the reception desk.
    Audio Log 1 Location

    Audio Log 2: Death Cap

    • Take the left elevator to Quantum Computing.
    • Follow the path through the mutated area until you reach a control room.
    • The audio log is on a console near the machines.
    Audio Log 2 Location

    Audio Log 3: Target Practice

    • From spawn, take the right elevator to Mutant Research.
    • Head straight into the open area.
    • The audio log is located near the target dummies.
    Audio Log 3 Location

    Audio Log 4: Tangled Webs We Weave

    • In Mutant Research, you must be playing as Weaver on Round 13 or higher.
    • Stay near the large containment tube until Sam speaks.
    • Interact with the blue radio on the wall to make the log spawn.
    Interacting with Radio for Audio Log 4
    • The audio log will appear next to the radio.
    Audio Log 4 Acquired

    Audio Log 5: Some Assembly Required

    • Head to Tower 2's Android Assembly area.
    • You'll find the audio log on a shelf near the conveyor belt.
    Audio Log 5 Location

    Audio Log 6: Need a Lift?

    • Go one level up to Dark Entity Containment.
    • The audio log is sitting on a forklift.
    Audio Log 6 Location

    Audio Log 7: Snowstorm

    • Take the jump pad to Executive Suites.
    • Head into the room directly across from Juggernog.
    • The audio log is on a cabinet inside the room.
    Audio Log 7 Location

    Audio Log 8: With a Twist

    • Go upstairs to the Director's Office.
    • As you enter, look for a pool table.
    • The audio log is on a shelf right beside the pool table.
    Audio Log 8 Location

    Audio Log 9: Light as a Feather

    • Take the portal down to Sublevel 10 and activate Pack-a-Punch.
    • Once low gravity activates, head to the broken elevator shaft.
    • Jump up to grab the audio log.
    Audio Log 9 - Broken Elevator
    • Acquire the audio log from inside the broken elevator.
    Audio Log 9 Acquired

    Audio Log 10: AP Bio

    • During the Gorgofex Wonder Weapon quest, once you unlock the lab.
    • The audio log is in the corner of this lab area.
    Audio Log 10 Location

    Audio Log 11: Portal Authority

    • Once you've unlocked the teleporter lab in Tower 2.
    • Look to the right of the portal to find the audio log on a table.
    Audio Log 11 Location

    Audio Log 12: Show 'Em Who's Boss

    • In the boss fight area, located inside the main tower.
    • The audio log is on a shelf on the left side of the tower.
    Audio Log 12 Location

    Documents

    Document 1: Research High and Low

    • From the location of Audio Log 4 (Mutant Research).
    • Climb the broken debris to the upper level of the Research Lab.
    • Head to the end and look under the white machine.
    • Shoot the stack of papers to reveal the document.
    Document 1 Location

    Document 2: Look Out Below!

    • From the upper level of the Research Lab (Document 1 location).
    • Jump through the hole in the floor back towards Quantum Computing.
    • Immediately open your parachute and aim for the balcony with the large mushroom to find the document.
    Document 2 Location

    Document 3: Another Day, Another Deutsche Mark

    • In the same area as Audio Log 5 (Android Assembly).
    • Locate the three Klaus robots near the jump pad.
    • Shoot the briefcase held by one of them to make the intel drop.
    Document 3 Location

    Document 4: Presentation Present

    • In the same room as Audio Log 8 (Director's Office).
    • Jump onto the projector hanging from the ceiling.
    • Press the interact button to acquire the document.
    Document 4 Location

    Document 5: A Complete Waste

    • In spawn, you'll see several rectangular trash bins. Interact with them to find 4 random loot drops.
    Document 5 - Trash Bin 1
    • Continue interacting with bins, including more in Executive Suites, until you have all 4 loot drops.
    Document 5 - Trash Bin 2
    • Check the round bins in Executive Suites for more drops.
    Document 5 - Trash Bin 3
    • Once you have all 4 drops, head back to spawn and locate a glowing trash bin at the very back. Interact with it.
    Document 5 - Glowing Trash Bin
    • The document will appear along with some more loot.
    Document 5 Acquired

    Document 6: Polevault

    • Progress through the main Easter Egg until you are in Tower 3, at the step where you must destroy crystals.
    • In this room, you will see two large vats.
    • Go upstairs, jump over the railing onto the vat.
    • Grab the document from the top of the vat.
    Document 6 Location

    Artifacts

    Artifact 1: Knick Knack

    • In the Director's Office, interact with the snow globe on the director's table.
    Artifact 1 - Snow Globe Interaction
    • The snow globe will activate, unlocking the artifact.
    Artifact 1 Acquired

    Artifact 2: Klaus Arm

    • Kill smaller Klaus enemies and shoot off their arms during a Max Ammo round to collect this artifact.
    Artifact 2 - Klaus Arm Drop
    • The Klaus Arm will drop and can be acquired.
    Artifact 2 Acquired

    Artifact 3: Gorgofex

    • Start the Gorgofex Wonder Weapon quest.
    • Building the Gorgofex Wonder Weapon counts as acquiring this artifact.
    Artifact 3 - Gorgofex Part
    • Acquire the completed Gorgofex.
    Artifact 3 Acquired

    Artifact 4: Fungal Head

    • Take the Gorgofex Wonder Weapon to Quantum Computing.
    • Fire a charged shot at the railing near the mutated growth.
    • A fungal-infested zombie head will drop for you to collect.
    Artifact 4 - Fungal Head Drop

    Artifact 5: Wish You Were Here

    • Near Stamin-Up in Dark Entity Containment, locate a pile of electronics on the floor.
    • Lure zombies next to this pile and drop a decoy on top of it.
    • Activate the Caster Turret. The explosion will destroy the pile, revealing the artifact.
    Artifact 5 - Turret Activation

    Final Intel: Audio Log 13 & Document 7 (Safe and Sound)

    These two intel pieces are currently unobtainable as they require the 'Mr. Peeks' Field Upgrade, which is expected to arrive in a future update. The following steps demonstrate how to acquire them once the upgrade is available.

    Step 1: Return Paintings

    • Return three paintings to the Executive Suites.
    • Find one painting behind the door with the portal to Sublevel 10 (in the spawn area).
    Painting 1 Location
    • Find another painting right before Android Assembly.
    Painting 2 Location
    • Find the third painting in Sublevel 10, on the left side as you enter the area.
    Painting 3 Location

    Step 2: Reveal Hidden Safe

    • Once all three paintings are placed, use the 'Mr. Peeks' Field Upgrade in front of the painting in the Director's Office to reveal a hidden safe.
    Mr. Peeks Reveals Safe

    Step 3: Obtain Safe Key

    • Craft an RC-XD at the crafting table in Dark Entity Containment.
    Crafting RC-XD
    • Go to Dark Entity Containment, near the stairs there's a hole.
    • Drive the RC-XD through the hole and blow up the crystal at the end.
    RC-XD Destroys Crystal 1
    • Destroy more crystals behind the Force A.I. Containment Cube to get the Safe Key.
    Safe Key Drop

    Step 4: Unlock Safe and Collect Intel

    • Return to the Director's Office.
    • Open the safe. A mini-boss will spawn.
    Safe Opens
    • Defeat the mini-boss to claim Audio Log 13.
    Audio Log 13 Acquired
    • After acquiring the audio log, collect Document 7 and the unique Ether Blade equipment.
    Document 7 Acquired

    Finished the Easter Egg?

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